capital = 207
2000.1.1 = {
	set_country_flag = ISR_good_size_knesset
	set_country_flag = ISR_parliament_block
	set_country_flag = i_am_israel
	set_cosmetic_tag = ISR
	set_country_flag = dynamic_flag
	set_country_flag = dynamic_rebel_flag
	set_variable = { gdp_per_capita = 30.476 }

	complete_special_project = sp:sp_aircraft_project

	if = {
		limit = { has_dlc = "No Step Back" }

		set_oob = "ISR_2000_nsb"
		else = {
			set_oob = "ISR_2000_nonnsb"
		}
	}
	set_naval_oob = "ISR_2000_naval_mtg"
	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		set_air_oob = "ISR_2000_bba"
		else = {
			set_air_oob = "ISR_2000_nonbba"
		}
	}

	if = {
		limit = {
			is_ai = yes
		}
		set_country_flag = gu_gaza_select
		set_country_flag = gu_westbank_select
		set_country_flag = gu_mainisr_select
	}

	set_variable = { small_medium_business_owners = 75 }

	add_ideas = {
		widespread_corruption
		judaism
		oslo_accords_1
		ISR_stable_security
		law_of_return
		security_belt
		legacy_of_yitzhak_rabin
		peoples_army_6
		eddaic_ghost_3
		arab_mafia_1
		unintegrated_ultraorthodox_community_1
		daneils_final_prophecy_1
		harari_compromise
		kirya_glilot_tensions
		alice_miller_v_ministry_of_defence
		stagnation
		defence_04
		edu_04
		health_03
		social_04
		bureau_03
		police_01
		draft_army
		drafted_women
		Major_Non_NATO_Ally
		the_military
		the_priesthood
		small_medium_business_owners
		intervention_limited_interventionism
		USA_usaid
		western_country
		large_far_right_movement
		officer_military_academy
		alice_miller_v_ministry_of_defence
		heavily_regulated_immigration
		ISR_israeli_diamond_stuff
		ISR_support_of_settlements
		nuclear_power_off
		full_first_use
		ISR_econ_bonus_bl
	}
	add_stability = 0.45

	204 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } }
	205 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } }
	206 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } }
	207 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } }
	587 = { add_dynamic_modifier = { modifier = ISR_infrastruc_problems } }

	204 = { add_dynamic_modifier = { modifier = state_of_tel_aviv } }
	207 = { add_dynamic_modifier = { modifier = jordanian_waqf_authprity } }

	diplomatic_relation = { country = PAL relation = military_access active = yes }

	country_event = {
		id = israel.23
		days = 193 #Camp David
	}

	if = {
		limit = {
			has_dlc = "La Resistance"
		}
		create_intelligence_agency = {
			name = "Mossad"
			icon = GFX_intelligence_agency_logo_isr
		}
	}

	set_technology = {
		COMSAT1 = 1
		COMSAT2 = 1
		COMSAT3 = 1
		COMSAT4 = 1

		SPYSAT1 = 1
		SPYSAT2 = 1
		SPYSAT3 = 1
		SPYSAT4 = 1

		OLV1 = 1
		OLV2 = 1
		OLV3 = 1

		nuclear_technology = 1
		reactor1 = 1
		reactor2 = 1
		integrated_transportation_system = 1
		post_conventional_rail = 1
		early_freight_locomotive = 1


		combined_arms = 1

		command_control_equipment = 1
		command_control_equipment1 = 1
		command_control_equipment2 = 1
		command_control_equipment3 = 1

		combat_eng_equipment = 1

		night_vision_1 = 1
		night_vision_2 = 1
		night_vision_3 = 1

		camouflage = 1
		camouflage2 = 1

		#TAR-21
		infantry_weapons = 1
		infantry_weapons1 = 1
		infantry_weapons2 = 1
		infantry_weapons3 = 1
		infantry_weapons4 = 1
		support_weapons = 1
		tandem_charge_warheads = 1
		squad_automatic_weapon = 1
		support_weapons2 = 1
		support_weapons3 = 1
		special_forces = 1
		special_forces2 = 1

		#Spike
		Anti_tank_0 = 1
		Anti_tank_1 = 1
		Anti_tank_2 = 1
		Heavy_Anti_tank_0 = 1
		Heavy_Anti_tank_1 = 1
		Heavy_Anti_tank_2 = 1
		AT_upgrade_1 = 1
		AT_upgrade_2 = 1

		#AIL Storm
		util_vehicle_0 = 1
		util_vehicle_1 = 1
		util_vehicle_2 = 1
		util_vehicle_3 = 1

		#Elbit Hermes 900

		#Elbit Hermes 450
		land_Drone_equipment = 1
		land_Drone_equipment1 = 1

		body_armor_1980 = 1
		body_armor_2000 = 1

		basic_computing = 1
		integrated_circuit = 1
		computing1 = 1
		decryption1 = 1
		encryption1 = 1
		microprocessors = 1
		computing2 = 1
		computing3 = 1
		decryption2 = 1
		encryption2 = 1
		radar = 1
		internet1 = 1 	#1G
		internet2 = 1 	#2G
		gprs = 1
		fuel_silos = 1

		industrial_electrospun_polymeric_nanofibers = 1
		multiwalled_carbon_nanotubes = 1
		modern_electrospinning = 1
		stereolitography = 1
		early_3D_printers = 1
		t3D_wax_printer = 1
		DNA_fingerprinting = 1
		modern_gmo = 1
		fuel_refining = 1
		fuel_refining2 = 1
		energy_efficiency = 1
		energy_efficiency2 = 1
		energy_efficiency3 = 1
		fuel_efficiency = 1
		fuel_efficiency2 = 1
		early_renewables = 1
		renewables = 1
		electrification_1 = 1
		construction1 = 1
		stronghold_building_1 = 1
		land_fort_building_1 = 1
		construction2 = 1
		construction3 = 1
		excavation1 = 1
		excavation2 = 1

		transport_helicopter1 = 1
		transport_helicopter2 = 1
	}

	if = { limit = { has_dlc = "Gotterdammerung" }
		set_technology = {
			ballistic_missile = 1

			IRBM = 1
			IRBM1 = 1
			IRBM2 = 1
			IRBM3 = 1
			IRBM4 = 1

			ICBM = 1
			ICBM1 = 1
			ICBM2 = 1
			ICBM3 = 1
			ICBM4 = 1

			# ICBM2_MIRV = 1
			# ICBM3_MIRV = 1

			# ICBM3_MARV = 1

			cruise_missile = 1

			air_defense = 1

			SAM = 1
			SAM0 = 1
			SAM1 = 1
			SAM2 = 1
			SAM3 = 1

			hid_tech_missile_1 = 1
			hid_tech_missile_2 = 1
			hid_tech_missile_3 = 1
		}

		complete_special_project = sp:sp_space_program_gdm
		complete_special_project = sp:sp_nuclear_warhead_program
		complete_special_project = sp:sp_missile_project

		set_variable = { num_launchers_set = 3 }
		else = {
			complete_special_project = sp:sp_space_program_non_gdm
		}
	}

	if = {
		limit = { has_dlc = "No Step Back" }

		set_technology = {
			mbt_tech_ops = 1
			mbt_tech = 1
			early_cold_war_ammo = 1
			defensive_systems = 1
			nsb_gun_technology_1 = 1
			nsb_artillery_ammo_1 = 1
			nsb_special_ammo_0 = 1
			nsb_AA_autocannon_0 = 1
			nsb_SHORAD_missile_0 = 1
			mbt_tech_1 = 1
			defensive_systems_2 = 1
			nsb_gun_technology_2 = 1
			nsb_artillery_ammo_2 = 1
			nsb_special_ammo_1 = 1
			nsb_AA_autocannon_1 = 1
			nsb_SHORAD_missile_1 = 1
			mbt_tech_2 = 1
			cold_war_ammo = 1
			defensive_systems_3 = 1
			nsb_gun_technology_3 = 1
			nsb_AA_autocannon_2 = 1
			nsb_SHORAD_missile_2 = 1
			tank_components_tech = 1
			tank_components_tech_2 = 1
			tank_components_tech_3 = 1
			small_medium_gun_tech = 1
			small_medium_gun_tech_2 = 1
			medium_gun_tech = 1
			medium_gun_tech_2 = 1
			armor_tech = 1
			armor_tech_2 = 1
			nera_armor_tech_1 = 1
			era_tech = 1
			era_tech_2 = 1
			diesel_engine_tech = 1
			diesel_engine_tech_2 = 1
			diesel_engine_tech_3 = 1
			diesel_engine_tech_4 = 1
			diesel_engine_tech_5 = 1
			turbine_engine_tech = 1
			turbine_engine_tech_2 = 1



			small_autocannon_tech = 1
			small_autocannon_tech_2 = 1
			big_autocannon_tech = 1
			nsb_artillery_0 = 1
			nsb_artillery_1 = 1
			nsb_Arty_upgrade_1 = 1
			nsb_Arty_upgrade_2 = 1
			nsb_Arty_upgrade_3 = 1




			nsb_Anti_Air_0 = 1
			nsb_Anti_Air_1 = 1
			nsb_AA_upgrade_1 = 1



			#RAM-V-2


			helo_ops_tech = 1
			nsb_attack_helicopter_tech_1 = 1
			nsb_engine_tech_1 = 1
			nsb_atgm_tech_1 = 1
			nsb_multiple_atgm_tech_1 = 1
			nsb_heavy_atgm_tech_1 = 1
			nsb_rocket_pods_tech_1 = 1
			nsb_gun_pods_tech_1 = 1
			nsb_light_nose_gun_tech_1 = 1


			nsb_defense_tech_1 = 1




			nsb_attack_helicopter_tech_2 = 1
			nsb_engine_tech_2 = 1
			nsb_atgm_tech_2 = 1
			nsb_multiple_atgm_tech_2 = 1
			nsb_heavy_atgm_tech_2 = 1
			nsb_rocket_pods_tech_2 = 1
			nsb_gun_pods_tech_2 = 1
			nsb_light_nose_gun_tech_2 = 1


			nsb_defense_tech_2 = 1




			nsb_attack_helicopter_tech_3 = 1
		}
		#complete_special_project = sp:sp_21stcentury_thermal
		complete_special_project = sp:sp_ground_fireandforget

		 create_equipment_variant = {
		 	name = "Bardehlas"
		 	type = medium_tank_amphibious_chassis_1
		 	parent_version = 1
		 	modules = {
		 		main_armament_slot = afv_machine_gun
				secondary_armament_slot = additional_mg
				reload_type_slot = manual_loading
				ammunition_load_slot = machine_gun_ammo_1
		 		turret_type_slot = tank_no_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2
		 		armor_type_slot = afv_alum_armor_gen1
		 		special_type_slot_1 = afv_gun_ports
		 		special_type_slot_2 = smoke_launchers_2
		 		special_type_slot_3 = afv_troop_capacity
		 		special_type_slot_4 = tank_battlestation_1
				special_type_slot_5 = afv_reverse_doors
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 2
		 	}
		 	obsolete = yes
		 	icon = "gfx/interface/technologies/ISR/LAND/APC2.dds"
		 	model = "ISR_Bardehlas_vehicle_entity"
		 }
		 create_equipment_variant = {
		 	name = "Zelda"
		 	type = medium_tank_amphibious_chassis_1
		 	parent_version = 1
		 	modules = {
		 		main_armament_slot = afv_machine_gun
				secondary_armament_slot = additional_mg
				reload_type_slot = manual_loading
				ammunition_load_slot = machine_gun_ammo_1
		 		turret_type_slot = tank_no_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2
		 		armor_type_slot = afv_alum_armor_gen1
		 		special_type_slot_1 = afv_gun_ports
		 		special_type_slot_2 = smoke_launchers_2
		 		special_type_slot_3 = afv_troop_capacity
		 		special_type_slot_4 = tank_battlestation_1
				special_type_slot_5 = afv_reverse_doors
		 		special_type_slot_6 = spaced_armor_gen2
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 2
		 	}
		 	icon = "gfx/interface/technologies/ISR/LAND/APC3.dds"
		 	model = "ISR_Zelda_vehicle_entity"
		 }

		 create_equipment_variant = {
		 	name = "Nagmasho't"
		 	type = medium_tank_amphibious_chassis_0 #Sho't conversion
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = afv_machine_gun_2
				secondary_armament_slot = additional_mg
				reload_type_slot = manual_loading
				ammunition_load_slot = machine_gun_ammo_1
		 		turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		armor_type_slot = tank_steel_armor_gen2
		 		engine_type_slot = tank_diesel_engine_gen2
				special_type_slot_1 = afv_troop_capacity
		 		special_type_slot_4 = tank_battlestation_1
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 6
		 	}
		 	icon = "gfx/interface/technologies/ISR/LAND/Nagmashot.dds"
		 	model = "ISR_Zelda_vehicle_entity"
		 }
		 add_equipment_to_stockpile = {
		 	type = medium_tank_amphibious_chassis_0
		 	variant_name = "Nagmasho't"
		 	amount = 200
		 }
		 create_equipment_variant = {
		 	name = "Achzarit" #Tiran-5 and T-55 conversion
		 	type = medium_tank_amphibious_chassis_0
		 	parent_version = 1
		 	modules = {
		 		main_armament_slot = afv_machine_gun_2
				secondary_armament_slot = additional_mg
				reload_type_slot = manual_loading
				ammunition_load_slot = machine_gun_ammo_1
		 		turret_type_slot = tank_no_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		armor_type_slot = afv_composite_armor_gen2
		 		engine_type_slot = tank_diesel_engine_gen3
		 		special_type_slot_4 = tank_battlestation_2
		 		special_type_slot_1 = afv_troop_capacity
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 4
		 	}
		 	icon = "gfx/interface/technologies/ISR/LAND/APC4.dds"
		 	model = "ISR_Zelda_vehicle_entity"
		 }
		 add_equipment_to_stockpile = {
		 	type = medium_tank_amphibious_chassis_1
		 	variant_name = "Achzarit"
		 	amount = 0 #200 deployed
		 }
		 create_equipment_variant = {
		 	name = "Sho't"
		 	type = medium_tank_chassis_0
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = tank_small_medium_cannon
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_1
		 		turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		armor_type_slot = tank_steel_armor_gen1
		 		engine_type_slot = tank_diesel_engine_gen1
		 		reload_type_slot = manual_loading
		 		special_type_slot_1 = smoke_launchers
		 		special_type_slot_4 = tank_battlestation_1
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 2
		 	}
		 	obsolete = yes
		 	icon = "gfx/interface/technologies/ISR/LAND/Sho't.dds"
		 	model = "ENG_centurion_entity"
		 }
		 add_equipment_to_stockpile = {
			type = medium_tank_chassis_0
			variant_name = "Sho't"
			amount = 632 #168 deployed
			producer = ISR
		}
		create_equipment_variant = {
			name = "Tiran-5" #aslo Ti-67
			type = medium_tank_chassis_0
			parent_version = 0
			modules = {
				main_armament_slot = tank_small_medium_cannon
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_1
				turret_type_slot = tank_soviet_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen1
				engine_type_slot = tank_diesel_engine_gen2
				reload_type_slot = manual_loading
				special_type_slot_1 = empty
				special_type_slot_4 = tank_battlestation_2
				special_type_slot_6 = reactive_armor_gen1
			}
			upgrades = {
				tank_nsb_armor_upgrade = 3
				tank_nsb_fire_upgrade = 1
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/T55.dds"
			model = "SOV_T55A_entity"
		}
		add_equipment_to_stockpile = {
			type = medium_tank_chassis_0
			variant_name = "Tiran-5"
			amount = 200
			producer = ISR
		}
		 create_equipment_variant = {
			name = "Tiran-6"
			type = medium_tank_chassis_0
			parent_version = 1
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_soviet_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen1
				engine_type_slot = tank_diesel_engine_gen2
				reload_type_slot = manual_loading
				special_type_slot_1 = smoke_launchers
				special_type_slot_2 = empty
				special_type_slot_4 = tank_battlestation_2
			}
			upgrades = {
				tank_nsb_armor_upgrade = 4
				tank_nsb_fire_upgrade = 1
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/T62.dds"
		}
		add_equipment_to_stockpile = {
			type = medium_tank_chassis_0
			variant_name = "Tiran-6"
			amount = 100
			producer = ISR
		}
		 create_equipment_variant = {
		 	name = "Magach 3"
			type = medium_tank_chassis_0
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = tank_small_medium_cannon
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_1
		 		turret_type_slot = tank_soviet_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		armor_type_slot = tank_steel_armor_gen1
		 		engine_type_slot = tank_diesel_engine_gen2
		 		reload_type_slot = manual_loading
		 		special_type_slot_1 = empty
		 		special_type_slot_2 = smoke_launchers_2
		 		special_type_slot_4 = tank_battlestation_1
		 		special_type_slot_6 = reactive_armor_gen1
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 2
		 	}
		 	obsolete = yes
		 	icon = "gfx/interface/technologies/ISR/LAND/MBT2.dds"
		 	model = "USA_M48A5_entity"
		 }
		 add_equipment_to_stockpile = {
		 	type = medium_tank_chassis_0
		 	variant_name = "Magach 3"
		 	amount = 300
		 	producer = ISR
		 }

		create_equipment_variant = {
			name = "Magach 6B Gal"
			type = medium_tank_chassis_0
			parent_version = 1
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_soviet_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen1
				engine_type_slot = tank_diesel_engine_gen2
				reload_type_slot = manual_loading
				special_type_slot_1 = empty
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_4 = tank_battlestation_2_thermal
				special_type_slot_6 = reactive_armor_gen1
			}
			upgrades = {
				tank_nsb_armor_upgrade = 4
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/MBT2.dds"
			model = "ISR_armor_Bat_entity"
		}
		add_equipment_to_stockpile = {
			type = medium_tank_chassis_0
			variant_name = "Magach 6B Gal"
			amount = 700
			producer = ISR
		}
		create_equipment_variant = {
			name = "Magach 6B Gal Batash"
			type = medium_tank_chassis_0
			parent_version = 2
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_soviet_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen1
				engine_type_slot = tank_diesel_engine_gen3
				reload_type_slot = manual_loading
				special_type_slot_1 = empty
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_4 = tank_battlestation_2_thermal
				special_type_slot_6 = spaced_armor_gen2
			}
			upgrades = {
				tank_nsb_armor_upgrade = 4
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/Galbatash.dds"
			model = "ISR_armor_Bat_entity"
		}
		add_equipment_to_stockpile = {
			type = medium_tank_chassis_0
			variant_name = "Magach 6B Gal Batash"
			amount = 32 #168 deployed
			producer = ISR
		}
		create_equipment_variant = {
			name = "Magach 7A"
			type = medium_tank_chassis_0
			parent_version = 3
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_soviet_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen1
				engine_type_slot = tank_diesel_engine_gen3
				reload_type_slot = manual_loading
				special_type_slot_1 = empty
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_4 = tank_battlestation_2_thermal
				special_type_slot_6 = spaced_armor_gen1
			}
			upgrades = {
				tank_nsb_armor_upgrade = 2
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/magach7a.dds"
			model = "ISR_armor_Bat_entity"
		}
		create_equipment_variant = {
			name = "Magach 7C"
			type = medium_tank_chassis_0
			parent_version = 4
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_soviet_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen1
				engine_type_slot = tank_diesel_engine_gen3
				reload_type_slot = manual_loading
				special_type_slot_1 = empty
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_4 = tank_battlestation_2_thermal
				special_type_slot_6 = spaced_armor_gen2
			}
			upgrades = {
				tank_nsb_armor_upgrade = 2
			}
			icon = "gfx/interface/technologies/ISR/LAND/magach7c.dds"
			model = "ISR_armor_Bat_entity"
		}
		add_equipment_to_stockpile = {
			type = medium_tank_chassis_0
			variant_name = "Magach 7A"
			amount = 100
			producer = ISR
		}
		add_equipment_to_stockpile = {
			type = medium_tank_chassis_0
			variant_name = "Magach 7C"
			amount = 132 #168 deployed
			producer = ISR
		}

		create_equipment_variant = {
			name = "Merkava Mk.1"
			type = medium_tank_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_1
				turret_type_slot = tank_base_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen2
				engine_type_slot = tank_diesel_engine_gen2
				reload_type_slot = manual_loading
				special_type_slot_1 = front_mounted_engine
				special_type_slot_2 = smoke_launchers_2
				special_type_slot_4 = tank_battlestation_2
				special_type_slot_5 = afv_reverse_doors
				special_type_slot_6 = spaced_armor_gen1
			}
			upgrades = {
				tank_nsb_armor_upgrade = 2
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/MBT3.dds"
			model = "ISR_armor_Bat_1_entity"
		}
		#add_equipment_to_stockpile = {
		#	type = medium_tank_chassis_1
		#	variant_name = "Merkava Mk.1"
		#	amount = all deployed
		#}
		create_equipment_variant = {
			name = "Merkava Mk.2"
			type = medium_tank_chassis_1
			parent_version = 1
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_base_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen2
				engine_type_slot = tank_diesel_engine_gen2
				reload_type_slot = manual_loading
				special_type_slot_1 = front_mounted_engine
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_4 = tank_battlestation_2_thermal
				special_type_slot_5 = afv_reverse_doors
				special_type_slot_6 = spaced_armor_gen1
			}
			upgrades = {
				tank_nsb_armor_upgrade = 3
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/MBT3.dds"
			model = "ISR_armor_Bat_1_entity"
		}
		#add_equipment_to_stockpile = {
		#	type = medium_tank_chassis_1
		#	variant_name = "Merkava Mk.2"
		#	amount = 0 all deployed
		#}
		create_equipment_variant = {
			name = "Merkava Mk.2D"
			type = medium_tank_chassis_1
			parent_version = 2
			modules = {
				main_armament_slot = tank_small_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_base_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_steel_armor_gen2
				engine_type_slot = tank_diesel_engine_gen2
				reload_type_slot = manual_loading
				special_type_slot_1 = front_mounted_engine
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_3 = tank_aux_engine_2
				special_type_slot_4 = tank_battlestation_2_thermal
				special_type_slot_5 = afv_reverse_doors
				special_type_slot_6 = spaced_armor_gen2
			}
			upgrades = {
				tank_nsb_armor_upgrade = 3
			}
			icon = "gfx/interface/technologies/ISR/LAND/Merkava2D.dds"
			model = "ISR_armor_Bat_1_entity"
		}
		#add_equipment_to_stockpile = {
		#	type = medium_tank_chassis_1
		#	variant_name = "Merkava Mk.2D"
		#	amount = 80 deployed
		#}
		create_equipment_variant = {
			name = "Merkava Mk.3"
			type = medium_tank_chassis_2
			parent_version = 0
			modules = {
				main_armament_slot = tank_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_base_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_composite_armor_gen2
				engine_type_slot = tank_diesel_engine_gen4
				reload_type_slot = manual_loading
				special_type_slot_1 = front_mounted_engine
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_4 = tank_battlestation_2_thermal
				special_type_slot_5 = afv_reverse_doors
			}
			upgrades = {
				tank_nsb_armor_upgrade = 3
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/MBT4.dds"
			model = "ISR_Merkava3B_entity"
		}
		#add_equipment_to_stockpile = {
		#	type = medium_tank_chassis_2
		#	variant_name = "Merkava Mk.3"
		#	amount = #all deployed
		#}
		create_equipment_variant = {
			name = "Merkava Mk.3D"
			type = medium_tank_chassis_2
			parent_version = 1
			modules = {
				main_armament_slot = tank_medium_cannon_2
				secondary_armament_slot = additional_mg
				ammunition_load_slot = anti_armor_main_ammo_2
				turret_type_slot = tank_base_tank_turret
				suspension_type_slot = tank_torsion_bar_suspension_medium
				armor_type_slot = tank_composite_armor_gen2
				engine_type_slot = tank_diesel_engine_gen4
				reload_type_slot = manual_loading
				special_type_slot_1 = front_mounted_engine
				special_type_slot_2 = smoke_launchers_3
				special_type_slot_3 = tank_aux_engine_2
				special_type_slot_4 = tank_battlestation_3
				special_type_slot_5 = afv_reverse_doors
				special_type_slot_6 = spaced_armor_gen2
			}
			upgrades = {
				tank_nsb_armor_upgrade = 3
			}
			icon = "gfx/interface/technologies/ISR/LAND/Merkava3D.dds"
			model = "ISR_armor_Bat_2_entity"
		}
		add_equipment_to_stockpile = {
			type = medium_tank_chassis_2
			variant_name = "Merkava Mk.3D"
			amount = 40
		}

		create_equipment_variant = {
		 	name = "L-33"
		 	type = medium_tank_artillery_chassis_0
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = art_med_gun_gen1
				reload_type_slot = manual_loading
				ammunition_load_slot = artillery_medium_ammo_1
				turret_type_slot = tank_base_tank_turret
				suspension_type_slot = tank_pneumatic_suspension_medium
				engine_type_slot = tank_diesel_engine_gen1
				special_type_slot_5 = direct_fire_conversion_medium
				special_type_slot_1 = empty
				special_type_slot_2 = empty
				special_type_slot_4 = tank_battlestation_1
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 2
		 	}
		 	obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/SPG1.dds"
		}
		#add_equipment_to_stockpile = {
		#	type = medium_tank_artillery_chassis_0
		#	variant_name = "L-33"
		#	amount = 150 removed from stockpile, were broken up and used for other vehicles
		#}

		 create_equipment_variant = {
		 	name = "LAR-160"
		 	type = medium_tank_rocket_chassis_0
		 	parent_version = 1
		 	modules = {
		 		main_armament_slot = art_med_rocket_gen1
				turret_type_slot = tank_base_tank_turret
				reload_type_slot = eight_missile_pack
				ammunition_load_slot = artillery_medium_ammo_1
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2

		 		special_type_slot_1 = cluster_ammo_1
		 		special_type_slot_4 = tank_battlestation_1
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 2
		 	}
		 	icon = "GFX_ISR_SPR2"
		 }

		 create_equipment_variant = {
		 	name = "MAR-290"
		 	type = medium_tank_rocket_chassis_0
		 	parent_version = 2
		 	modules = {
		 		main_armament_slot = art_med_rocket_gen1
				turret_type_slot = tank_base_tank_turret
				reload_type_slot = eight_missile_pack
				ammunition_load_slot = artillery_medium_ammo_1
		 		suspension_type_slot = tank_pneumatic_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2

		 		special_type_slot_1 = mine_ammo_1
		 		special_type_slot_2 = cluster_ammo_1
		 		special_type_slot_4 = tank_battlestation_1
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 2
		 	}
		 	obsolete = yes
		 	icon = "GFX_ISR_SPR1"
		 }
		 create_equipment_variant = {
		 	name = "M109A2 Rochev"
		 	type = medium_tank_artillery_chassis_1
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = art_med_gun_gen2
				reload_type_slot = manual_loading
				ammunition_load_slot = artillery_medium_ammo_2
				turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2
		 		special_type_slot_1 = empty
		 		special_type_slot_2 = cluster_ammo_1
		 		special_type_slot_3 = empty
		 		special_type_slot_4 = tank_battlestation_1
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 2
		 	}
		 	obsolete = yes
		 	icon = "gfx/interface/technologies/ISR/LAND/SPG2.dds"
		 }

		 create_equipment_variant = {
		 	name = "M109A5 Doher"
		 	type = medium_tank_artillery_chassis_1
		 	parent_version = 1
		 	modules = {
		 		main_armament_slot = art_med_gun_gen2
				reload_type_slot = manual_loading
				ammunition_load_slot = artillery_medium_ammo_2
				turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2

		 		special_type_slot_1 = empty
		 		special_type_slot_2 = cluster_ammo_1
		 		special_type_slot_3 = empty
		 		special_type_slot_4 = tank_battlestation_3
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 3
		 	}
		 	icon = "gfx/interface/technologies/ISR/LAND/SPG2.dds"
		 }
		 create_equipment_variant = {
		 	name = "M270 Menatetz"
		 	type = medium_tank_rocket_chassis_1
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = art_med_rocket_gen2
				turret_type_slot = tank_base_tank_turret
				reload_type_slot = eight_missile_pack
				ammunition_load_slot = artillery_medium_ammo_2
		 		suspension_type_slot = tank_torsion_bar_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen2

		 		special_type_slot_1 = cluster_ammo_1
		 		special_type_slot_2 = mine_ammo_1
		 		special_type_slot_3 = empty
		 		special_type_slot_4 = tank_battlestation_3
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 4
		 	}
		 	icon = "gfx/interface/technologies/ISR/LAND/SPR3.dds"
		 }

		 create_equipment_variant = {
		 	name = "Atmos 2000"
		 	type = medium_tank_artillery_chassis_2
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = art_med_gun_gen2
				reload_type_slot = automatic_loading
				ammunition_load_slot = artillery_medium_ammo_2
				turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_wheeled_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen1
		 		special_type_slot_1 = empty
		 		special_type_slot_2 = empty
		 		special_type_slot_3 = empty
		 		special_type_slot_4 = tank_battlestation_3
				special_type_slot_5 = multiple_rounds_medium_gen1
		 	}
		 	upgrades = {
		 		tank_nsb_fire_upgrade = 3
		 	}
		 	icon = "gfx/interface/technologies/ISR/LAND/SPG3.dds"
		 }

		 create_equipment_variant = {
		 	name = "RAM V-2"
		 	type = medium_tank_destroyer_chassis_1
		 	parent_version = 0
		 	modules = {
		 		main_armament_slot = afv_assault_gun
				ammunition_load_slot = anti_armor_main_ammo_1
				turret_type_slot = tank_base_tank_turret
		 		suspension_type_slot = tank_wheeled_suspension_medium
		 		engine_type_slot = tank_diesel_engine_gen3
		 		armor_type_slot = afv_alum_armor_gen1
		 		reload_type_slot = manual_loading
		 		secondary_armament_slot = empty
		 		special_type_slot_1 = empty
		 		special_type_slot_2 = smoke_launchers
		 		special_type_slot_3 = empty
		 		special_type_slot_4 = tank_battlestation_2
		 	}
		 	upgrades = {
		 		tank_nsb_armor_upgrade = 0
		 	}
		 	obsolete = yes
		 	icon = "gfx/interface/technologies/ISR/LAND/IFV1.dds"
		 }

		 create_equipment_variant = {
			name = "RBY-1"
			type = medium_tank_destroyer_chassis_1
			parent_version = 0
			modules = {
				main_armament_slot = afv_machine_gun
				reload_type_slot = manual_loading
				ammunition_load_slot = machine_gun_ammo_1
				turret_type_slot = tank_base_tank_turret
				suspension_type_slot = tank_wheeled_suspension_medium
				engine_type_slot = tank_diesel_engine_gen3
				armor_type_slot = afv_alum_armor_gen1
				secondary_armament_slot = empty
				special_type_slot_1 = empty
				special_type_slot_2 = smoke_launchers
				special_type_slot_3 = afv_atgm_gen1
				special_type_slot_4 = tank_battlestation_2
			}
			upgrades = {
				tank_nsb_armor_upgrade = 0
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/LAND/IFV1.dds"
		}
		create_equipment_variant = {
			name = "MD-500 Lahatut"
			type = heavy_tank_chassis_0
			parent_version = 0
			modules = {
				chassis_type_slot = helicopter_light_chassis
			   	helicopter_body_layout = light_gunship_layout
				helicopter_body_mount_1 = helicopter_rocket_pod_gen2
				nose_gun_type_slot = helicopter_light_nose_gun_gen1
				armor_type_slot = empty
				engine_type_slot = helicopter_turbine_engine_gen1
				defence_type_slot = flare_launchers
				sensor_and_avionics_slot = sensors_and_avionics_gen_1
				helicopter_body_mount_2 = helicopter_multiple_atgm_gen1
			}
			upgrades = {
				helicopter_nsb_upgrade = 1
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/AIR/AH1.dds"
		}
		create_equipment_variant = {
			name = "AH-1F Tzefa"
			type = heavy_tank_chassis_0
			parent_version = 1
			modules = {
				chassis_type_slot = helicopter_medium_chassis
			   	helicopter_body_layout = gunship_layout
				helicopter_body_mount_1 = helicopter_multiple_atgm_gen1
				nose_gun_type_slot = helicopter_medium_nose_gun_gen2
				armor_type_slot = helicopter_armor_gen1
				engine_type_slot = helicopter_turbine_engine_gen2
				defence_type_slot = flare_launchers
				defence_type_slot_2 = em_lock_detection_system_gen2
				sensor_and_avionics_slot = sensors_and_avionics_gen_2
				helicopter_body_mount_2 = helicopter_rocket_pod_gen2
			}
			upgrades = {
				helicopter_nsb_upgrade = 3
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/AIR/AH2.dds"
		}
		create_equipment_variant = {
			name = "AH-64A Peten"
			type = heavy_tank_chassis_2
			parent_version = 0
			modules = {
				chassis_type_slot = helicopter_medium_chassis
				helicopter_body_layout = gunship_layout
				nose_gun_type_slot = helicopter_heavy_nose_gun_gen2
				armor_type_slot = helicopter_armor_gen2
				engine_type_slot = helicopter_turbine_engine_gen3
				defence_type_slot = flare_launchers
				defence_type_slot_2 = em_lock_detection_system_gen2
				sensor_and_avionics_slot = sensors_and_avionics_gen_2
				helicopter_body_mount_1 = helicopter_rocket_pod_gen2
				helicopter_body_mount_2 = helicopter_rocket_pod_gen2
				helicopter_wing_mount_1 = helicopter_multiple_atgm_gen2
				helicopter_wing_mount_2 = helicopter_multiple_atgm_gen2
			}
			upgrades = {
				helicopter_nsb_upgrade = 5
			}
			icon = "gfx/interface/technologies/ISR/AIR/AH3.dds"
			model = "USA_attack_helo_bat_entity"
		}
		create_equipment_variant = {
			name = "CH-53 Sea Stallion"
			type = transport_helicopter2
			upgrades = {
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/AIR/UH4.dds"
		}
		create_equipment_variant = {
			name = "UH-60 Black Hawk"
			type = transport_helicopter2
			upgrades = {
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/AIR/UH2.dds"
		}

		complete_special_project = sp:sp_armoured_vehicle_project
		complete_special_project = sp:sp_tank_nera_armor

		else = {
			set_technology = {
				MBT_1 = 1
				MBT_2 = 1
				MBT_3 = 1
				MBT_4 = 1
				# MBT_5 should be here but its nuts
				IFV_1 = 1
				IFV_2 = 1
				IFV_3 = 1
				IFV_4 = 1

				#Namer
				Early_APC = 1
				APC_1 = 1
				APC_2 = 1
				APC_3 = 1
				APC_4 = 1
				artillery_0 = 1
				artillery_1 = 1

				Arty_upgrade_1 = 1
				Arty_upgrade_2 = 1

				#Rascal
				SP_arty_0 = 1
				SP_arty_1 = 1
				SP_arty_2 = 1

				#LAR-160
				SP_R_arty_0 = 1
				SP_R_arty_1 = 1

				Anti_Air_0 = 1
				Anti_Air_1 = 1
				AA_upgrade_1 = 1
				AA_upgrade_3 = 1
				SP_Anti_Air_0 = 1
				SP_Anti_Air_1 = 1

				#RAM-V-2
				Rec_tank_0 = 1
				Rec_tank_1 = 1
				attack_helicopter1 = 1
				attack_helicopter2 = 1
				attack_helicopter3 = 1
			}
		}
	}

	set_technology = {
			corvette_hull_1 = 1
			corvette_hull_2 = 1
			corvette_hull_3 = 1

			frigate_hull_1 = 1
			frigate_hull_2 = 1
			frigate_hull_3 = 1

			destroyer_hull_1 = 1
			destroyer_hull_2 = 1

			cruiser_hull_1 = 1

			attack_submarine_hull_1 = 1
			attack_submarine_hull_2 = 1
			attack_submarine_hull_3 = 1

			missile_submarine_hull_1 = 1

			aircraft_carrier_engineering = 1
			aircraft_heli_engineering_1 = 1

			tech_submarine_engineering = 1
			tech_submarine_engineering_1 = 1
			tech_submarine_engineering_2 = 1

			tech_naval_systems_engineering = 1
			tech_power_systems = 1
			tech_power_systems_1 = 1
			tech_power_systems_2 = 1
			tech_nuclear_power_systems = 1
			tech_nuclear_power_systems_1 = 1

			tech_combat_support_systems = 1
			tech_fire_control = 1
			tech_fire_control_1 = 1
			tech_combat_radar = 1
			tech_combat_radar_1 = 1
			tech_combat_radar_2 = 1
			tech_combat_sonar = 1
			tech_combat_sonar_1 = 1
			tech_combat_sonar_2 = 1

			tech_early_naval_weapon_systems = 1
			tech_naval_weapon_systems = 1
			tech_light_guns = 1
			tech_light_guns_1 = 1

			tech_point_defense_system = 1
			tech_point_defense_system_1 = 1
			tech_point_defense_system_2 = 1
			tech_point_defense_system_3 = 1

			tech_turret_missiles_surface = 1
			tech_turret_missiles_surface_1 = 1

			tech_turret_missiles_aa = 1
			tech_turret_missiles_aa_1 = 1

			tech_vls_surface = 1
			tech_vls_surface_1 = 1

			tech_vls_aa = 1
			tech_vls_aa_1 = 1

			tech_torpedoes = 1
			tech_torpedoes_1 = 1

			tech_mtg_landing_craft = 1
		}

		create_equipment_variant = {
			name = "Sa'ar 4 Class"
			type = corvette_hull_1
			name_group = SOV_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_engine_slot = module_light_surface_jet_turbine_power
				fixed_ship_fire_control_system_slot = module_analog_fire_control
				fixed_ship_radar_slot = module_radar_2
				fixed_ship_auxillary_slot = module_asm_2
				fixed_ship_battery_slot = module_76mm_gun_1
				front_1_custom_slot = module_ciws_2
				rear_1_custom_slot = empty
			}
		}

		#Sa'ar 5 Class
		create_equipment_variant = {
			name = "Sa'ar 5 Class"
			type = corvette_hull_3
			#name_group = ISR_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_engine_slot = module_light_surface_jet_turbine_power2
				fixed_ship_fire_control_system_slot = module_digital_integrated_fire_control
				fixed_ship_radar_slot = module_radar_4
				fixed_ship_auxillary_slot = module_vls_sam_2
				fixed_ship_battery_slot = module_76mm_gun_2
				front_1_custom_slot = module_ciws_3
				rear_1_custom_slot = module_light_helipad_1

			}
		}
		#Dolphin Class
		create_equipment_variant = {
			name = "Dolphin Class"
			type = attack_submarine_hull_2
			#name_group = ISR_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_engine_slot = module_sub_diesel_electric_power
				fixed_ship_radar_slot = module_sonar_2
				fixed_ship_auxillary_slot_3 = module_torpedoes_2
				fixed_ship_auxillary_slot_2 = module_sub_esm_1
				fixed_ship_auxillary_slot_1 = module_torpedoes_2
				fixed_ship_auxillary_slot = module_vls_sub_asm_1
				fixed_ship_battery_slot = module_anti_ship_torpedoes_2

			}
		}

		complete_special_project = sp:sp_naval_vessel_project
		complete_special_project = sp:sp_medium_naval_nuclear_engines

		complete_special_project = sp:sp_helicopter_project

	if = {
		limit = { has_dlc = "By Blood Alone" }

		set_technology = {
			early_airframe_designs = 1
			gen_3_light = 1
			gen_4_light = 1
			gen_3_medium = 1
			gen_4_medium = 1
			gen_3_large = 1
			gen_4_large = 1

			flying_wing_design = 1
			variable_wing_design = 1
			delta_wing_design = 1

			engines_2 = 1
			engines_3 = 1

			refueling_1 = 1

			avionics_1 = 1
			avionics_2 = 1

			drone_1 = 1
			suicide_drone_1 = 1

			awacs_1 = 1

			redundant_1 = 1

			early_weapons = 1
			air_weapons_1 = 1
			air_weapons_2 = 1
			countermeasures_1 = 1
			countermeasures_2 = 1

			ag_weapons_1 = 1
			ag_weapons_2 = 1

			naval_weapons_1 = 1
			special_mad_1 = 1

			tgp_recon_1 = 1
			tgp_recon_2 = 1

			transport_helicopter1 = 1
		nsb_transport_helicopter1 = 1
			transport_helicopter2 = 1
		nsb_transport_helicopter2 = 1
		}

		##BBA Designs##

		create_equipment_variant = {
			name = "IAI Nesher"
			type = small_plane_strike_airframe_1
			parent_version = 0
			modules = {
				fixed_main_weapon_slot = weap_mp_med_hardpoint_1
				fixed_gun_slot = weap_multi_gun_1
				engine_type_slot = engine_light_single_1
				avionics_type_slot = avionics_manned_2
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_1
			}
			icon = "gfx/interface/technologies/ISR/AIR/MR1.dds"
			obsolete = yes
		}

		create_equipment_variant = {
			name = "IAI Kfir"
			type = small_plane_strike_airframe_1
			parent_version = 0
			modules = {
				fixed_main_weapon_slot = weap_mp_med_hardpoint_1
				fixed_gun_slot = weap_multi_gun_1
				engine_type_slot = engine_light_single_2
				avionics_type_slot = avionics_manned_2
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
			}
			icon = "gfx/interface/technologies/ISR/AIR/MR1.dds"
			obsolete = yes
		}
		create_equipment_variant = { #Light Fighter
			name = "F-16A Netz"
			type = small_plane_strike_airframe_2
			parent_version = 0
			modules = {
				fixed_main_weapon_slot = weap_mp_med_hardpoint_1
				fixed_gun_slot = weap_multi_gun_2
				fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_1
				engine_type_slot = engine_light_single_2
				avionics_type_slot = avionics_manned_2
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
				special_slot_type_2 = spec_tgp_1
				special_slot_type_3 = spec_refuel_3
			}
			upgrades = {
				plane_bba_radar_upgrade = 2
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/AIR/MR2.dds"
			model = "ISR_small_plane_airframe_2_entity"
		}
		create_equipment_variant = { #Light Fighter
			name = "F-16C Barak II"
			type = small_plane_strike_airframe_2
			parent_version = 1
			modules = {
				fixed_main_weapon_slot = weap_mp_med_hardpoint_2
				fixed_gun_slot = weap_multi_gun_2
				fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_2
				engine_type_slot = engine_light_single_3
				avionics_type_slot = avionics_manned_3
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
				special_slot_type_2 = spec_tgp_2
				special_slot_type_3 = spec_refuel_3
			}
			upgrades = {
				plane_bba_radar_upgrade = 3
				plane_bba_engine_upgrade = 2
			}
			icon = "gfx/interface/technologies/ISR/AIR/MR2.dds"
			model = "ISR_small_plane_airframe_2_entity"
		}
		create_equipment_variant = { #Light Fighter
			name = "F-16I Sufa"
			type = small_plane_strike_airframe_2
			parent_version = 3
			modules = {
				fixed_main_weapon_slot = weap_mp_med_hardpoint_2
				fixed_gun_slot = weap_multi_gun_2
				fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_2
				engine_type_slot = engine_light_single_3
				avionics_type_slot = avionics_manned_3
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
				special_slot_type_2 = spec_tgp_2
				special_slot_type_3 = spec_refuel_3
			}
			upgrades = {
				plane_bba_radar_upgrade = 4
				plane_bba_engine_upgrade = 4
			}
			icon = "gfx/interface/technologies/ISR/AIR/MR3.dds"
			model = "ISR_F16I_entity"
		}
		create_equipment_variant = { #Med Fighter
			name = "F-15A Baz"
			type = medium_plane_fighter_airframe_2
			parent_version = 0
			modules = {
				fixed_main_weapon_slot = weap_a2a_hardpoint_1
				fixed_gun_slot = weap_multi_gun_2
				engine_type_slot = engine_jet_double_2
				avionics_type_slot = avionics_manned_2
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
				special_slot_type_2 = spec_refuel_3
				special_slot_type_3 = spec_redundant_2
				fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_1
				fixed_auxiliary_weapon_slot_2 = weap_mp_light_hardpoint_2
			}
			upgrades = {
				plane_bba_radar_upgrade = 2
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/AIR/AS3.dds"
			model = "ISR_medium_plane_fighter_airframe_2_entity"
		}
		create_equipment_variant = { #Med Fighter
			name = "F-15C Baz Meshupar"
			type = medium_plane_fighter_airframe_2
			parent_version = 1
			modules = {
				fixed_main_weapon_slot = weap_a2a_hardpoint_2
				fixed_gun_slot = weap_multi_gun_2
				engine_type_slot = engine_jet_double_2
				avionics_type_slot = avionics_manned_2
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
				special_slot_type_2 = spec_refuel_3
				special_slot_type_3 = spec_redundant_2
				fixed_auxiliary_weapon_slot_1 = weap_a2a_hardpoint_2
				fixed_auxiliary_weapon_slot_2 = weap_mp_light_hardpoint_2
			}
			upgrades = {
				plane_bba_radar_upgrade = 2
			}
			icon = "gfx/interface/technologies/ISR/AIR/AS3.dds"
			model = "ISR_medium_plane_fighter_airframe_2_entity"
		}
		create_equipment_variant = { #Med Fighter
				name = "F-4E Kurnass 2000"
				type = medium_plane_airframe_1
				parent_version = 1
				modules = {
					fixed_main_weapon_slot = weap_mp_light_hardpoint_2
					fixed_gun_slot = weap_multi_gun_2
					engine_type_slot = engine_jet_double_1
					avionics_type_slot = avionics_manned_3
					wingform_type_slot = wing_swept
					special_slot_type_1 = spec_countermeasures_2
					special_slot_type_2 = spec_refuel_1
					special_slot_type_3 = spec_refuel_3
					fixed_auxiliary_weapon_slot_1 = weap_ag_cas_hardpoint_1
				}
				upgrades = {
					plane_bba_radar_upgrade = 4
					plane_bba_engine_upgrade = 4
				}
				obsolete = yes
				icon = "gfx/interface/technologies/ISR/AIR/AS2.dds"
				model = "USA_medium_plane_airframe_1_entity"
			}
		create_equipment_variant = { #Med Fighter BRUH BRUH BRUH
			name = "F-15I Ra'am"
			type = medium_plane_airframe_2
			parent_version = 1
			modules = {
				fixed_main_weapon_slot = weap_mp_med_hardpoint_2
				fixed_gun_slot = weap_multi_gun_2
				engine_type_slot = engine_jet_double_3
				avionics_type_slot = avionics_manned_3
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
				special_slot_type_2 = spec_tgp_2
				special_slot_type_3 = spec_refuel_3
				fixed_auxiliary_weapon_slot_1 = weap_ag_cas_hardpoint_2
				fixed_auxiliary_weapon_slot_2 = weap_a2a_hardpoint_2
			}
			upgrades = {
				plane_bba_radar_upgrade = 2
			}
			icon = "gfx/interface/technologies/ISR/AIR/STR3.dds"
			model = "ISR_medium_plane_airframe_2_entity"
		}
		create_equipment_variant = { #Light Atk/trainer
			name = "A-4N Ayit"
			type = cv_small_plane_strike_airframe_1
			parent_version = 0
			modules = {
				fixed_main_weapon_slot = weap_mp_light_hardpoint_2
				fixed_gun_slot = weap_multi_gun_1
				engine_type_slot = engine_light_single_2
				avionics_type_slot = avionics_manned_2
				wingform_type_slot = wing_delta
				special_slot_type_1 = spec_countermeasures_2
			}
			obsolete = yes
			icon = "gfx/interface/technologies/ISR/AIR/CAS2.dds"
		}
		create_equipment_variant = { #CV ASW/ASuW
				name = "IAI Sea Scan"
				type = medium_plane_maritime_patrol_airframe_1
				parent_version = 0
				modules = {
					fixed_main_weapon_slot = weap_as_hardpoint_1
					fixed_gun_slot = empty
					engine_type_slot = engine_jet_double_1
					avionics_type_slot = avionics_manned_2
					wingform_type_slot = wing_straight
					special_slot_type_1 = spec_countermeasures_2
					special_slot_type_2 = spec_mad_1
					special_slot_type_3 = empty
					fixed_auxiliary_weapon_slot_1 = weap_as_hardpoint_1
				}
				icon = "gfx/interface/technologies/ISR/AIR/AWACS1.dds"
				obsolete = yes
			}
		create_equipment_variant = {
				name = "Boeing EL/M-2075 Phalcon"
				type = large_plane_awacs_airframe_1
				parent_version = 0
				modules = {
					fixed_main_weapon_slot = weap_buff_awacs_1
					fixed_gun_slot = empty
					engine_type_slot = engine_jet_quad_2
					avionics_type_slot = avionics_manned_2
					wingform_type_slot = wing_swept
					special_slot_type_1 = spec_countermeasures_2
					special_slot_type_2 = spec_redundant_2
					fixed_auxiliary_weapon_slot_1 = empty
				}
				icon = "gfx/interface/technologies/USA/AIR/RC135.dds" #need a GFX with the biiiiiiiig nose
			}

		#Drones
		create_equipment_variant = {
			name = "IAI Hunter"
			type = small_plane_suicide_airframe_2
			parent_version = 0
			modules = {
				fixed_main_weapon_slot = avionics_drone_1
				fixed_gun_slot = empty
				fixed_auxiliary_weapon_slot_1 = weap_ag_cas_hardpoint_1
				engine_type_slot = engine_prop_single_2
				avionics_type_slot = avionics_manned_2
				wingform_type_slot = wing_straight
				special_slot_type_2 = spec_tgp_1
			}
			icon = "gfx/interface/technologies/TUR/AIR/UAV1.dds"
			model = "TUR_bayraktartb2_entity" # actually looks very similar to the og Hunter
		}

		else = {
			set_technology = {

				#IAI Kfir
				early_fighter = 1
				AS_Fighter1 = 1
				AS_Fighter2 = 1
				MR_Fighter1 = 1
				MR_Fighter2 = 1
				MR_Fighter3 = 1

				#IAI Nesher
				Strike_fighter1 = 1
				Strike_fighter2 = 1
				Strike_fighter3 = 1

				awacs_plane1 = 1

				Air_UAV1 = 1
				Air_Kamikaze1 = 1
			}
		}
	}

	#Cyber
	add_to_array = { cyber_targets = USA }
	add_to_array = { cyber_targets = PER }
	add_to_array = { cyber_targets = SOV }
	add_to_array = { cyber_targets = SAU }
	add_to_array = { cyber_targets = TUR }

	### ISR ###
	#Influence system
	init_influence = yes
	set_variable = { domestic_influence_amount = 230 }
	add_to_array = { influence_array = USA.id }
	add_to_array = { influence_array_val = 90 }
	add_to_array = { influence_array = GER.id }
	add_to_array = { influence_array_val = 7 }
	add_to_array = { influence_array = TUR.id }
	add_to_array = { influence_array_val = 4 }
	add_to_array = { influence_array = CHI.id }
	add_to_array = { influence_array_val = 35 }
	add_to_array = { influence_array = SOV.id }
	add_to_array = { influence_array_val = 20 }
	add_to_array = { influence_array = RAJ.id }
	add_to_array = { influence_array_val = 15 }
	add_to_array = { influence_array = ENG.id }
	add_to_array = { influence_array_val = 12 }
	startup_influence = yes

	### Economy
	set_variable = { var = debt value = 149.499 }
	set_variable = { var = treasury value = 34 }
	set_variable = { var = corporate_tax_rate value = 23 }
	set_variable = { var = population_tax_rate value = 38 }
	#set_variable = { var = int_investments value = 11 }

	set_popularities = {
		democratic = 53.4
		fascism = 0
		communism = 19.5
		neutrality = 25.1
		nationalist = 2
	}
	set_politics = {
		ruling_party = democratic
		last_election = "1999.05.17.22"
		election_frequency = 44
		elections_allowed = yes
	}

	start_politics_input = yes

	set_variable = { election_threshold = 0.01 }

	### Party Popularities
	set_variable = { party_pop_array^1 = 0.164 } #conservatism
	set_variable = { party_pop_array^3 = 0.233 } #socialism
	set_variable = { party_pop_array^4 = 0.025 } #Communist-State
	set_variable = { party_pop_array^6 = 0.140 } #Conservative
	set_variable = { party_pop_array^5 = 0.020 } #anarchist_communism
	set_variable = { party_pop_array^18 = 0.086 } #neutral_Social
	set_variable = { party_pop_array^13 = 0.037 } #Neutral_Autocracy
	set_variable = { party_pop_array^12 = 0.027 } #Neutral_Muslim_Brotherhood
	set_variable = { party_pop_array^20 = 0.020 } #Nat_Populism
	set_variable = { party_pop_array^2 = 0.11 } #Liberalism
	set_variable = { party_pop_array^0 = 0.027 } #Western Autocrats
	set_variable = { party_pop_array^7 = 0.010 } #Autocrats
	set_variable = { party_pop_array^15 = 0.04 } #Oligarch
	set_variable = { party_pop_array^14 = 0.061 } #Conservative Neutral

	### Ruling Party
	add_to_array = { ruling_party = 3 } #socialism
	add_to_array = { gov_coalition_array = 0 }
	add_to_array = { gov_coalition_array = 18 }
	add_to_array = { gov_coalition_array = 2 }
	add_to_array = { gov_coalition_array = 14 }
	add_to_array = { gov_coalition_array = 13 }
	add_to_array = { gov_coalition_array = 6 }
	add_to_array = { gov_coalition_array = 20 }

	startup_politics = yes

	if = {
		limit = {
			has_global_flag = GAME_RULE_allow_colored_puppets
		}
		set_autonomy = {
			target = PAL
			autonomy_state = autonomy_authority_of_palestine
		}
		else = {
			set_autonomy = {
				target = PAL
				autonomy_state = autonomy_authority_of_palestine
			}
		}
	}

	create_country_leader = {
		name = "Ehud Barak"
		desc = "Ehud Barak"
		picture = "barak_ehud.dds"
		expire = "2001.3.7"
		ideology = socialism
		traits = {
			western_socialism
			military_career
			scientist_engineer
		}
	}

	recruit_character = ISR_tamir_hayman
	recruit_character = ISR_yossi_bachar
	recruit_character = ISR_hassan_alian
	recruit_character = ISR_eyal_eizenberg
	recruit_character = ISR_amir_abulaifa
	recruit_character = ISR_amir_baram
	recruit_character = ISR_gadi_eizenkot
	recruit_character = ISR_kobi_barak
	recruit_character = ISR_aviv_kochavi
	recruit_character = ISR_dan_goldfus
	recruit_character = ISR_david_zini
	recruit_character = ISR_dror_friedman
	recruit_character = ISR_yoel_strik

	every_controlled_state = {
		set_variable = { productivity_state_var = 935 }
	}
	set_variable = { overall_productivity = 935 }
}
2025.1.1 = {
	declare_war_on = {
			target = HAM
			type = topple_government
		}
	declare_war_on = {
			target = HEZ
			type = topple_government
		}
	if = {
		limit = { has_dlc = "No Step Back" }
		set_oob = "ISR_2017_nsb"
		else = {
			set_oob = "ISR_2017_nonnsb"
		}
	}


	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_naval_oob = "ISR_2017_naval_mtg"
		else = {
			set_naval_oob = "ISR_2017_naval_legacy"
		}
	}

	#Flags
	set_country_flag = Major_Non_NATO_Ally
	set_country_flag = Major_Importer_US_Arms #Trends-in-international-arms-transfers-2016.pdf
	set_variable = { small_medium_business_owners = 75 }
	set_country_flag = ISR_FC_SYR

	add_ideas = {
		widespread_corruption

		judaism
		fast_growth
		defence_06
		edu_04
		health_03
		social_04
		bureau_03
		police_03
		draft_army
		drafted_women
		Major_Non_NATO_Ally
		the_military
		small_medium_business_owners
		intelligence_community
		intervention_limited_interventionism
		USA_usaid #https://explorer.usaid.gov/aid-dashboard.html
		western_country
		large_far_right_movement
	}

	# Starting tech
	set_technology = {
		command_control_equipment4 = 1

		night_vision_4 = 1

		camouflage3 = 1

		#MTAR-21
		infantry_weapons5 = 1

		#Plasan Sand Cat
		util_vehicle_4 = 1

		#ATHOS 2052
		artillery_0 = 1
		artillery_1 = 1
		artillery_2 = 1

		Arty_upgrade_1 = 1
		Arty_upgrade_2 = 1
		Arty_upgrade_3 = 1

		#Rascal
		SP_arty_2 = 1

		#LAR-160
		SP_R_arty_0 = 1
		SP_R_arty_1 = 1

		#SPYDER SAM
		Anti_Air_2 = 1
		AA_upgrade_1 = 1
		AA_upgrade_3 = 1

		SP_Anti_Air_2 = 1

		Air_UAV1 = 1
		Air_UAV2 = 1

		awacs_plane2 = 1

		body_armor_2010 = 1

		diesel_attack_submarine_1 = 1

		computing3 = 1
		decryption3 = 1
		encryption3 = 1
		computing4 = 1
		decryption4 = 1
		encryption4 = 1
		computing5 = 1
		decryption5 = 1
		encryption5 = 1
		neural_networks_revival = 1
		data_mining = 1
		machine_learning = 1
		sociable_machines = 1
		industrial_electrospun_polymeric_nanofibers = 1
		multiwalled_carbon_nanotubes = 1
		modern_electrospinning = 1
		stereolitography = 1
		early_3D_printers = 1
		t3D_wax_printer = 1
		DNA_fingerprinting = 1
		modern_gmo = 1
		gene_therapy = 1
		genetically_modified_crops = 1
		gene_targeting_pesticides = 1
		human_genome_project = 1
		crispr = 1
		cas9_gene_editing = 1

		wifi = 1
		internet3 = 1	#3G
		edge = 1
		umts = 1
		hsupa = 1
		internet4 = 1	#4G
		lte = 1
		construction1 = 1
		stronghold_building_1 = 1
		land_fort_building_1 = 1
		construction2 = 1
		excavation1 = 1
		excavation2 = 1

		support_weapons4 = 1
	}
	if = {
		limit = {
			not = { has_dlc = "Man the Guns" }
		}
		set_technology = {
		#Saar 5-Class
		corvette_1 = 1
		corvette_2 = 1
		missile_corvette_1 = 1
		missile_corvette_2 = 1

		submarine_1 = 1
		landing_craft = 1
		}
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			corvette_hull_1 = 1
			corvette_hull_2 = 1
			corvette_hull_3 = 1
			corvette_hull_4 = 1

			frigate_hull_1 = 1
			frigate_hull_2 = 1
			frigate_hull_3 = 1
			frigate_hull_4 = 1

			destroyer_hull_1 = 1
			destroyer_hull_2 = 1
			destroyer_hull_3 = 1

			cruiser_hull_1 = 1

			attack_submarine_hull_1 = 1
			attack_submarine_hull_2 = 1
			attack_submarine_hull_3 = 1
			attack_submarine_hull_4 = 1

			missile_submarine_hull_1 = 1
			missile_submarine_hull_2 = 1

			aircraft_carrier_engineering = 1
			aircraft_heli_engineering_1 = 1

			tech_submarine_engineering = 1
			tech_submarine_engineering_1 = 1
			tech_submarine_engineering_2 = 1
			tech_submarine_engineering_3 = 1

			tech_naval_systems_engineering = 1
			tech_power_systems = 1
			tech_power_systems_1 = 1
			tech_power_systems_2 = 1
			tech_nuclear_power_systems = 1
			tech_nuclear_power_systems_1 = 1

			tech_combat_support_systems = 1
			tech_fire_control = 1
			tech_fire_control_1 = 1
			tech_fire_control_2 = 1
			tech_combat_radar = 1
			tech_combat_radar_1 = 1
			tech_combat_radar_2 = 1
			tech_combat_radar_3 = 1
			tech_combat_radar_4 = 1
			tech_combat_sonar = 1
			tech_combat_sonar_1 = 1
			tech_combat_sonar_2 = 1
			tech_combat_sonar_3 = 1
			tech_combat_sonar_4 = 1

			tech_naval_weapon_systems = 1
			tech_light_guns = 1
			tech_light_guns_1 = 1
			tech_light_guns_2 = 1

			tech_point_defense_system = 1
			tech_point_defense_system_1 = 1
			tech_point_defense_system_2 = 1
			tech_point_defense_system_3 = 1
			tech_point_defense_system_4 = 1
			tech_point_defense_system_5 = 1

			tech_turret_missiles_surface = 1
			tech_turret_missiles_surface_1 = 1
			tech_turret_missiles_surface_2 = 1
			tech_turret_missiles_surface_3 = 1

			tech_turret_missiles_aa = 1
			tech_turret_missiles_aa_1 = 1
			tech_turret_missiles_aa_2 = 1
			tech_turret_missiles_aa_3 = 1

			tech_vls_surface = 1
			tech_vls_surface_1 = 1
			tech_vls_surface_2 = 1
			tech_vls_surface_3 = 1

			tech_vls_aa = 1
			tech_vls_aa_1 = 1
			tech_vls_aa_2 = 1
			tech_vls_aa_3 = 1

			tech_torpedoes = 1
			tech_torpedoes_1 = 1
			tech_torpedoes_2 = 1

			tech_mtg_landing_craft = 1
		}
	}
	### Economy
	set_variable = { var = debt value = 131 }
	set_variable = { var = treasury value = 95 }
	set_variable = { var = int_investments value = 124 }
	set_variable = { var = corporate_tax_rate value = 23 }
	set_variable = { var = population_tax_rate value = 38 }

	set_popularities = {
		democratic = 53.4
		fascism = 0
		communism = 19.5
		neutrality = 25.1
		nationalist = 2
	}
	set_politics = {
		ruling_party = democratic
		last_election = "1999.05.17.22"
		election_frequency = 44
		elections_allowed = yes
	}

	start_politics_input = yes

	set_variable = { election_threshold = 0.01 }

	### Party Popularities
	set_variable = { party_pop_array^1 = 0.264 } #conservatism
	set_variable = { party_pop_array^3 = 0.133 } #socialism
	set_variable = { party_pop_array^4 = 0.025 } #Communist-State
	set_variable = { party_pop_array^6 = 0.140 } #Conservative
	set_variable = { party_pop_array^5 = 0.020 } #anarchist_communism
	set_variable = { party_pop_array^18 = 0.086 } #neutral_Social
	set_variable = { party_pop_array^13 = 0.037 } #Neutral_Autocracy
	set_variable = { party_pop_array^12 = 0.027 } #Neutral_Muslim_Brotherhood
	set_variable = { party_pop_array^20 = 0.020 } #Nat_Populism
	set_variable = { party_pop_array^2 = 0.11 } #Liberalism
	set_variable = { party_pop_array^0 = 0.027 } #Western Autocrats
	set_variable = { party_pop_array^7 = 0.010 } #Autocrats
	set_variable = { party_pop_array^15 = 0.04 } #Oligarch
	set_variable = { party_pop_array^14 = 0.061 } #Conservative Neutral

	### Ruling Party
	add_to_array = { ruling_party = 1 }
	add_to_array = { gov_coalition_array = 0 }
	add_to_array = { gov_coalition_array = 18 }
	add_to_array = { gov_coalition_array = 2 }
	add_to_array = { gov_coalition_array = 14 }
	add_to_array = { gov_coalition_array = 13 }
	add_to_array = { gov_coalition_array = 6 }
	add_to_array = { gov_coalition_array = 20 }

	startup_politics = yes
	
	create_country_leader = {
		name = "Benjamin Netanyahu"
		picture = "Benjamin_Netanyahu.dds"
		expire = "2030.3.7"
		ideology = conservatism
	}
}